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Frequently asked questions

Quick answers about the stage, the workflows, and how to get started.

What's the difference between LED playback and Unreal Engine virtual production?

In LED playback, pre-made content — video, loops, graphics — is displayed on the wall. It's ideal for controlled backgrounds and branding. Unreal Engine virtual production renders real-time 3D environments that respond to your camera movement (camera tracking), so the perspective changes as you move. Playback is simpler and faster; Unreal adds a deeper, interactive world. Both are shot on the same stage.

Can I bring my own crew, camera, and playback operator?

Yes. You can bring your own operator and a compatible laptop or PC — there's a second-floor operating area with an HDMI/SDI connection. We coordinate signal compatibility and content before the shoot.

What lighting is included?

Overhead lighting in a 12′ × 12′ softbox: two Aputure Nova P600c RGB fixtures, 600 W each. With LED Playback, an additional package (1× 600 W Aputure LS600c + 2× 300 W bi-color spots) is available for $200/day. The Unreal rate already includes that lighting.

Do you provide camera tracking?

Tracking is part of Unreal Engine virtual production and is scoped per project setup. It lets the virtual perspective respond to camera movement. Compatibility with your specific camera and lens is confirmed during planning — advanced options are coordinated for each project.

Do I need to prepare content before the shoot?

For LED playback, yes — your visuals (video, loops, graphics) need to be ready and validated for the wall's input. For Unreal, we prepare the environment as part of planning; no scene is promised to be ready instantly. Content preparation and calibration are built into the timeline.

Can you create a custom virtual environment?

Yes — creation or adaptation of 3D environments, look development, and previs are available as part of an Unreal setup or as separate content work. Custom content and third-party licenses are quoted based on scope.

What is a Hybrid Workflow?

A flexible combination of live-action shooting, LED virtual production, Unreal Engine, and AI-assisted visual development — always guided by artists. Depending on the project, it may start with a shoot, an Unreal environment, or AI-assisted exploration. It's an expanded toolkit, not a replacement for your crew.

Can we shoot podcasts, interviews, or multicamera shows?

Yes. The stage works well for video podcasts, corporate and documentary interviews, panels, and TV-style formats, with custom sets and branded backgrounds. Camera, audio, and production coordination are quoted per project.

Do you provide additional equipment and crew?

We can coordinate cameras, lenses, additional lighting, stabilization, jib, monitoring, and crew positions (operators, assistants, G&E, PAs) subject to availability, plus trusted vendors to complete the package. Motion capture is available by quote as a coordination capability.

Is prelight recommended?

For Unreal productions, we recommend allowing at least eight hours on a production day, plus a four-hour prelight arranged separately. For LED playback, a brief signal check before the shoot is usually enough.

Where is the studio located?

13430 NW 38th Ct, Opa-locka, FL 33167 — in the Miami / South Florida area. Six parking spaces are on site; additional vehicle logistics can be coordinated.

How do I request a quote or a studio visit?

Use the contact form, email mario@deepxels.com, or call +1 (305) 494-4560. Studio visits and bookings are subject to confirmation of availability.